::Revisiting:: Suggestions

Welcome to the NWN forums!
RR_Texan
Posts: 100
Joined: 06 Sep 2016, 08:38

Re: ::Revisiting:: Suggestions

Post by RR_Texan » 03 May 2017, 05:57

Alkarl wrote:
02 May 2017, 22:20
RR_Texan wrote:
02 May 2017, 21:21
Can we make Excelsior Scythes? I know what I tried on the old server the "pattern?" was missing? Just want to have that fixed before I make another attempt :)
You can make Excelsior equipment already? I call hax :P
Not yet, just want to make sure that when I do, it works this time around.
0 x

Sapphire
Posts: 439
Joined: 17 May 2016, 21:40
Location: UK England, Midlands

Re: ::Revisiting:: Suggestions

Post by Sapphire » 03 May 2017, 08:18

As the page has turned over ... BlackSmith's Apron ... ??
0 x

User avatar
Alkarl
Posts: 430
Joined: 09 Nov 2015, 19:20
Location: Newcastle, NSW

Re: ::Revisiting:: Suggestions

Post by Alkarl » 03 May 2017, 09:25

Sapphire wrote:
03 May 2017, 08:18
As the page has turned over ... BlackSmith's Apron ... ??
We heard you the first couple of times :P
0 x

André Axe'm
Posts: 748
Joined: 03 Dec 2015, 16:59

Re: ::Revisiting:: Suggestions

Post by André Axe'm » 06 May 2017, 09:59

Scythe has been fixed. It was there, but there was a typo in the recipe.

Apron will not be happening, that would be like giving fighters free access to stat buff spells and flame weapon.
0 x

Sapphire
Posts: 439
Joined: 17 May 2016, 21:40
Location: UK England, Midlands

Re: ::Revisiting:: Suggestions

Post by Sapphire » 07 May 2017, 02:01

Am sorry but that is not true ... My original request was to make it so it was not of use to any sort of combat via penalties like vulnerabilities to physical damage of at least 25% on each of the 3 types and a penalty too AC for the wearer... The only thing it should have is a feat bonus to martial weapons, so lesser classes can use a pickaxe to mine and a woodcutters axe for making wood based stuff, bows, Xbows, clubs and quarterstaffs... The arguement of stat buff is still available from potions no matter what type of armour a fighter use and the same said of flame weapon potions...

I will offer once again to design it in the aura NWN toolset and send it too you for consideration, no haks will be required all the requirement are there in the toolset and will work without any additional haks or coding and i am sure no fighter would wnt to use it for any sort of combat advantage, infact they would be at a severe disadvantage of even the simplest of their regular armour...

This is all what I would put on such a blacksmith's apron ;
50% vulnerability to slashing,
50% vulnerability to Bludgeoning,
50% vulnerability to Piercing,
50% vulnerability to magic damage types fire, acid, electric, divine, negative, and sonic,
-4 to AC (penalty),
Bonus feat : martial Weapon...

Now please tell me what fighter would go accessing any advantage from wearing such if the arguement is that qa fighter could wear it temporararly to buff up then remove it then I would point out they can do that already by just temporarly going naked to buff up first then put their full plate back on afterwards to go into combat...

Given the above I hope you will reconsider this request...
0 x

User avatar
Sathias
Posts: 1809
Joined: 05 Nov 2015, 16:59
Contact:

Re: ::Revisiting:: Suggestions

Post by Sathias » 07 May 2017, 10:48

I have to admit I'm not really sure why anyone would need it, my thinking is that any character that is seriously doing crafting will be a dedicated crafter and will pick classes that support that endeavor. Wouldn't it make sense to multi-class into a class that isn't so bookish that they don't know how to handle a pickaxe?
0 x
"Put the damn gun down, boy. It aint no toy." - Lite

User avatar
Fraggermuffin
Posts: 629
Joined: 30 Nov 2015, 11:11

Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 07 May 2017, 11:03

You can take the feat anyway. Me and every other Monk/Sorc/RDD crafter running around had to.
0 x
Solo ranter.

RR_Texan
Posts: 100
Joined: 06 Sep 2016, 08:38

Re: ::Revisiting:: Suggestions

Post by RR_Texan » 07 May 2017, 13:42

André Axe'm wrote:
06 May 2017, 09:59
Scythe has been fixed. It was there, but there was a typo in the recipe.
thanks
0 x

User avatar
Fraggermuffin
Posts: 629
Joined: 30 Nov 2015, 11:11

Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 09 May 2017, 16:30

Would it be possible to have Ki points regenerate instead of uses/day? Or have a feat that allows it?

Ki Regeneration

Epic Feat, requires 3 Ki Feats.
Your Ki points regenerate over time, based on Monk levels.

Infinite Ki

Mythic Feat, requires Ki Regeneration.

I also suggest something similar with Smiting.

Bane of Evil

Epic Feat, requires Great Smiting.
Your Smiting ability regenerates over time, based on your Paladin and Champion of Torm levels.

Scourge of Evil
Unlimited Smite (too powerful?)

As it is I think builds focusing these special abilities have been really underused in Edon.
0 x
Solo ranter.

André Axe'm
Posts: 748
Joined: 03 Dec 2015, 16:59

Re: ::Revisiting:: Suggestions

Post by André Axe'm » 09 May 2017, 16:32

Doesn't something with Smiting already exist?
0 x

User avatar
Fraggermuffin
Posts: 629
Joined: 30 Nov 2015, 11:11

Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 09 May 2017, 16:45

What sort of something? Not that I know of...
0 x
Solo ranter.

User avatar
Fraggermuffin
Posts: 629
Joined: 30 Nov 2015, 11:11

Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 09 May 2017, 16:47

Ah, just found it on the wiki! Nice :D

Maybe I will have to make a smiter build...
0 x
Solo ranter.

User avatar
Fraggermuffin
Posts: 629
Joined: 30 Nov 2015, 11:11

Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 09 May 2017, 17:11

Can we get the same thing for Monks?
0 x
Solo ranter.

André Axe'm
Posts: 748
Joined: 03 Dec 2015, 16:59

Re: ::Revisiting:: Suggestions

Post by André Axe'm » 09 May 2017, 17:55

Possibly.
0 x

User avatar
Fraggermuffin
Posts: 629
Joined: 30 Nov 2015, 11:11

Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 10 May 2017, 06:22

Dragon Disciples only have one option for Mythic Feats. More options for them would be good... How about adding:

Damage Immunity
Infinite Regeneration
0 x
Solo ranter.

André Axe'm
Posts: 748
Joined: 03 Dec 2015, 16:59

Re: ::Revisiting:: Suggestions

Post by André Axe'm » 10 May 2017, 10:01

Not really associated with Dragons though.
0 x

User avatar
Fraggermuffin
Posts: 629
Joined: 30 Nov 2015, 11:11

Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 10 May 2017, 10:17

Which one? Come on... Hear me out. Work with me here ;)

Dragon Disciples get Epic DR as bonus feats, so I would think Damage Immunity would be a logical next step.

Is there any dragons in Edon that don't have Regenerate? Again I would argue that it fits the dragon theme perfectly.

It's a bit sad for the build to currently only have one option in Mythic. Not much incentive to go more than 10 levels, IMO.

New suggestion for Dragon Disciple Mythic Feat:

True Seeing. All Dragons have this, right?

If I had these options I'd be building one.
0 x
Solo ranter.

User avatar
Fraggermuffin
Posts: 629
Joined: 30 Nov 2015, 11:11

Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 18 May 2017, 13:54

Could we have a Mineral Bath or two in the mines please?
0 x
Solo ranter.

User avatar
Fraggermuffin
Posts: 629
Joined: 30 Nov 2015, 11:11

Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 19 May 2017, 19:41

My level 29 crafter just got slaughtered by Soldier Spiders while trying to get some silk. Do we really need to spawn such vicious creatures in the crafting areas? I'd prefer not to have to kit him in adventuring gear just to get spider silk.
0 x
Solo ranter.

André Axe'm
Posts: 748
Joined: 03 Dec 2015, 16:59

Re: ::Revisiting:: Suggestions

Post by André Axe'm » 20 May 2017, 11:11

How did you get killed by level 15 spiders?
I hope you meant Stag Spiders, which I'm removing now.
0 x

User avatar
Fraggermuffin
Posts: 629
Joined: 30 Nov 2015, 11:11

Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 20 May 2017, 11:19

:oops: Well... I was kitted out in my stat boosting crafting kit... Got Entangled, Lost all my AC (became flat footed) I think, then murderer to death. Pretty sure they were sword spiders.
0 x
Solo ranter.

User avatar
kittycatArcane
Posts: 295
Joined: 30 Nov 2015, 17:45
Location: Wasteland of Lost Souls

Re: ::Revisiting:: Suggestions

Post by kittycatArcane » 20 May 2017, 12:42

I saw the death in the DM log, it was definitely "Soldier Spider" (not sword or stag).
0 x
Edon Characters: Fade Draschen, Kreznomaar Vorin, Aedvulf, Arkuel Fay'drithe, Kaillyn Cylvaril, Kyreen Fay'drithe

User avatar
Fraggermuffin
Posts: 629
Joined: 30 Nov 2015, 11:11

Re: ::Revisiting:: Suggestions

Post by Fraggermuffin » 25 May 2017, 09:30

Priska's AI needs some work. She casts a couple of spells to start combat, then just spams her breath weapon until she dies. Prismatic Spray is pretty underwhelming if you have Immune to Death and Immune to Mind Effects going. She would be better off attacking and/or casting some more spells.

The Shadow Dragons cast Mummy Dust (I think?) but no summon appears.

Acid Sheath just falls off when you are fighting Shadow Dragons. Was this being exploited or something? Maybe they could just be given Mord's Disjunction instead?

Shadow Sorcerers summon a tiny little blade that does nothing. Why? Maybe something else would be better?

Part of the rewards for handing in Scourge Tokens still grants a Cookie. Maybe that could be replaced with something else if we're moving away from cookies.

If handing in Scourge Tokens gives gems then maybe a similar reward system could be put in place for handing in War Supplies? It would help dedicated crafters like Iona get some gems to kit themselves out.

Acid Sheath and Elemental Shield are missing from the crafting stations. Is this because they were being exploited or just an oversight?

Allow players to select the Ultra Rare they want at the end of Signum's Quest.
0 x
Solo ranter.

Iona
Posts: 257
Joined: 30 Nov 2015, 11:49

Re: ::Revisiting:: Suggestions

Post by Iona » 25 May 2017, 14:44

Love your suggestion re gems for War Supplies Fraggs. Nice to see someone thinking of dedicated crafters (I know I don't have to roleplay that way but....). Have found it hard this time for several reasons, not so many pure adventurers so less commissions, shop doing reasonable trade but not enough to feed the exchanger. After hundreds of hours in the mines have only found 1 G.E. and 1 High Quality Diamond, so the drops are not real great either.

End of whinge but pretty please Andre take Fraggs suggestion (crosses everything)
0 x

User avatar
Sathias
Posts: 1809
Joined: 05 Nov 2015, 16:59
Contact:

Re: ::Revisiting:: Suggestions

Post by Sathias » 27 May 2017, 08:31

Is it possible for Blackguards to get Negative instead of Divine damage for their version of Divine Might, with a suitable red glow?
0 x
"Put the damn gun down, boy. It aint no toy." - Lite

Post Reply