And there it is. Your whole post is that you don't like fallout because it doesn't use dice roll mechanics, isometric views and identical stats system from a game made nearly 2 decades ago. You may be getting frustrated about the "rose tinted glasses" thing but this is why people are saying it.
So you're just going to conveniently ignore and gloss over all the other points I made then and focus on one (1) of them instead that was a mere part of what made up my points and responses to you? Oh, ok then..
And indeed like I said you needed doctor items to heal limbs in NV Hardcore, I suppose I may have been using a custom mod or something that removed the ability for them to mend from sleeping, my bad. Was merely using it as a reference to point out what I was talking about in any case, wasn't a big deal.
Ok so I have to point out "all of us" is a pretty large exaggeration. There is only one other person here who agrees with you and you both refused to play the game. I do find it interesting the only 2 people criticising the game at length are the only 2 here that don't own it.
I'm.. obviously not just talking about this thread dude...
I'm talking in general and in regards to the overall complaints and the counter-opinion here..I can't believe and am actually sorry I needed to explain that to you..
At the end of the day you initially posed the question as to what makes the game less of an RPG and so instead of going around and searching for the answer that isn't that hard to find from other reviews and forums and opinion pieces, I took the liberty of informing you by using my own and other like-minded opinions/viewpoints that others are also holding from around the place and stated them here for your benefit.
One of which being - yes you guessed it - the worse and unintuitive phrase wheel system and why we don't just have regular written lines that has been standard in cRPG's since basically forever. Capiece?
For a third time now that you seemingly won't (or can't and are pretending to ignore) address, you still haven't responded to and explained how this massive step backward and new single phrase wheel system that outright and literally removes the roleplaying aspect and ability for the player to make proper and actual informed choices for their own character (that they are meant to be 'roleplaying') doesn't answer your question or break immersion in this regard. So I guess here it is mentioned yet again.
Fallout 4, on steam sold 1.2million copies in only 24 hours.
It cleared Wastelands sales in 1.22 hours of being onsale. And this doesn't include pre orders, Xbox sales or PS4 sales. There were twice as many people playing Fallout 4 simultaneously on PC than people who own Wasteland, Shadowrun, Divinity and Tormernt put together. But it must be my imagination or something.
Ok you've shown me initial 24hr sale figures (Though I'm not seeing anything in that article about clearing other games figures, as I'm not sure total sales figures for the other titles are even public knowledge) of this particular title, but at the end of the day I'm not arguing 'popularity of one of the most advertised (and arguably over hyped, oh look 77% review score on steam now compared to Wasteland 2's 84%) modern day streamlined iterations of a popular and now-days household name franchise compared to everything else. Advertising budgets are a little bit laughably skewed and biased, and Bethesda carved a newer and younger audience with the dumbing down and re-imagining of FO3 years ago already aswell to build upon.
I'm talking about the odd choice of word 'niche' here.
SteamDB tells a different story for instance.
Pillars of Eternity's concurrent player peak was close to 42 thousand (That's higher than AAA's and/or other 'popular' titles such as Saints Row 4, Mad Max, Fallout: NV, Batman Arkham Knight, Killing Floor 2, Farcry 3 etc.)
Divinity Original Sin's concurrent player peak was close to 22 thousand (That's higher than AAA's and/or other 'popular' titles such as XCom: EU, Farcry 4, Dishonored, FTL, Hotline Miami 2, Walking Dead season 2, etc.
Wasteland 2's concurrent player peak was close to 19 thousand (That's higher than AAA's and/or other 'popular' titles such as Farcry 4, Dishonored, Saints Row 3, Witcher 2, Dead Island etc.)
Shadowruns are about the least popular seemingly, and even they have several thousand a piece to the point where they are competing with and on the same level with other 'standard' and 'mainstream' titles (A few of them attaining higher numbers than the likes of Borderlands, Thief, Hitman, some Assassins creed games etc.)
Your definition of the word 'niche' certainly differs from mine I suppose, and your inability to concede and understand or believe that these things are actually pretty popular and desirable by a willing and hungry audience is blinding you, I think.
In any case this back and forth is going a little off-topic.
I do believe I answered your initial query with several points, (many of which you have yet to retort to) and put my differing opinion forth and tried to explain myself in a fair amount of detail. As I initially stated if you hold a differing opinion on what makes an 'RPG' (By your own words previously apparently reading bunch of stuff is 'boring' to you so your definition is questionable to me off the bat..) then so be it. That's certainly your prerogative.
The reviews and criticisms around the interwebs and as the leading steam reviews are there for your consumption however if you are still confused by this alternate viewpoint and want to delve into this 'phenomenon' and alternate opinion even further.