boars wrote: ↑02 Jul 2017, 22:24
There's literally bugger all info on what or how anything works. That's the bigger problem in my mind. We've got multi-years old rough ideas and no actualisation of them... or updates. Also random off the cuff comments from Chris about things that would be cool... blugh.
This is what kills a lot of these grand projects, the dev teams spend so much time pissing about with assets and having feature circlejerks and somehow never seem to actually do any of the important shit. It fucks with my head that these guys can be this far in and we know basically NOTHING about how ANYTHING in the game will actually work. It feels to me like they theorycrafted a bunch of cool ideas and now they're dragging their heels with the basic engine mechanics.... who gives a crap about fancy mechanics when you have nothing to build on? They're talking about interior features of cars when they don't even have a working cement truck to start building the factory with.
I purchased Elite: Dangerous last week while it was on sale to have piss about with a friend and all i can think so far is "SC are fucked if they intend to have something even remotely on this scale with the shittalking they do". I don't agree with some design choices and it's a bit off in some aspects imo (feels more like a single player game or an old school MUD where player interaction happens mostly in messageboards rather than in game) but they've built something with decent depth and with dramatically less money and time.
After watching this happen to multiple games (fuck you Vanguard: Saga of Heroes), i feel like theres one thing egotistical devs never learn... never ask the community what they fucking want, they don't know. Take your vision and fucking stick with it until you have a product and THEN make changes based on what YOU think is wrong.