Few tips regarding the options – Understanding the meaning of each option.
Max FOV: It is the FOV setting for target lock (the higher, the less close the gun angle has to be to the target for the aimbot to activate); The aimbot will use this setting to alter the FOV dynamically based on the enemy’s distance. (I.e. if the enemy is right in front of you, the FOV will basically take up the whole screen. If they are 1000m away , the FOV becomes tiny so that you have to aim close to the enemy target so that the aimbot understands that’s the enemy you want to snipe).
Min FOV: It is just a setting to tell the aimbot that it has reached close enough to the target bone and to not bother sending more mouse input events. It’s to help prevent mouse stutter. (By default this parameter is not needed to change.)
Max Distance: The measure is done in meters, where the aimbot reacts
Speed: It is (pixels/sec X 10) , linked to the lock delay option.
Lock Delay: Affects the acceleration time from 0 to max speed (determine by the speed slider). The aimbot will aim instantly but accelerate from 0-Max speed instead of not aiming at all)
Smoothing Radius (a radius in pixels around the target): Tells the aimbot when to slow down when it reaches close enough to the target bone. (Smoothing off/smoothing 0 can lead to mouse stutter). If you want a minimum smoothing then you should try a setting of at least 5)
Auto Lock: (off = aimbot will aim only at the first target selected until it either becomes invisible or you let go of aim key) (on = aimbot can change targets instantly by selecting the best target based on FOV)
Gravity Constant: affects the bullet drop algorithm. should not be changed unless the user finds that when sniping long distance the bullets are either too high or too low)